Guild Wars 2 - Elite Insights 2.67.1.0+
JSON doc
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Class representing a player. More...
Properties | |
string | Account [get, set] |
Account name of the player. | |
int | Group [get, set] |
Group of the player. | |
bool | HasCommanderTag [get, set] |
Indicates if a player has a commander tag. | |
IReadOnlyList< IReadOnlyList< int > > | CommanderTagStates [get, set] |
If HasCommanderTag is true, will contain the states of the tag. Array of int[2] that represents the commander tag status Array[i][0] will be the time at which player got tag. Array[i][1] will be the time at which player lost tag. | |
string | Profession [get, set] |
Profession of the player. | |
bool | FriendlyNPC [get, set] |
Indicates that the JsonPlayer is actually a friendly NPC. | |
bool | NotInSquad [get, set] |
Indicates that the JsonPlayer is not actually part of the squad. | |
string | GuildID [get, set] |
Guild id to be used to fetch from the official API. | |
IReadOnlyList< string > | Weapons [get, set] |
Weapons of the player 0-1 are the first land set, 1-2 are the second land set 3-4 are the first aquatic set, 5-6 are the second aquatic set When unknown, 'Unknown' value will appear If 2 handed weapon even indices will have "2Hand" as value. | |
IReadOnlyList< IReadOnlyList< int > > | ActiveClones [get, set] |
Array of int[2] that represents the number of active clones Array[i][0] will be the time, Array[i][1] will be the number of clones present from Array[i][0] to Array[i+1][0] If i corresponds to the last element that means the status did not change for the remainder of the fight Only relevant for clone summoning capable specs. | |
IReadOnlyList< IReadOnlyList< int > > | ActiveRangerPets [get, set] |
Array of int[2] that represents the number of active ranger pets Array[i][0] will be the time, Array[i][1] will be the number of ranger pets present from Array[i][0] to Array[i+1][0] If i corresponds to the last element that means the status did not change for the remainder of the fight Only relevant for rangers. | |
IReadOnlyList< IReadOnlyList< JsonStatistics.JsonDPS > > | DpsTargets [get, set] |
Array of Total DPS stats Length == # of targets and the length of each sub array is equal to # of phases. | |
IReadOnlyList< IReadOnlyList< IReadOnlyList< int > > > | TargetDamage1S [get, set] |
Array of int representing 1S damage points Length == # of targets and the length of each sub array is equal to # of phases. | |
IReadOnlyList< IReadOnlyList< IReadOnlyList< int > > > | TargetPowerDamage1S [get, set] |
Array of int representing 1S power damage points Length == # of targets and the length of each sub array is equal to # of phases. | |
IReadOnlyList< IReadOnlyList< IReadOnlyList< int > > > | TargetConditionDamage1S [get, set] |
Array of int representing 1S condition damage points Length == # of targets and the length of each sub array is equal to # of phases. | |
IReadOnlyList< IReadOnlyList< IReadOnlyList< double > > > | TargetBreakbarDamage1S [get, set] |
Array of double representing 1S breakbar damage points Length == # of targets and the length of each sub array is equal to # of phases. | |
IReadOnlyList< IReadOnlyList< IReadOnlyList< JsonDamageDist > > > | TargetDamageDist [get, set] |
Per Target Damage distribution array Length == # of targets and the length of each sub array is equal to # of phases. | |
IReadOnlyList< IReadOnlyList< JsonStatistics.JsonGameplayStats > > | StatsTargets [get, set] |
Stats against targets Length == # of targets and the length of each sub array is equal to # of phases. | |
IReadOnlyList< JsonStatistics.JsonPlayerSupport > | Support [get, set] |
Support stats Length == # of phases. | |
IReadOnlyList< JsonDamageModifierData > | DamageModifiers [get, set] |
Damage modifiers against all. | |
IReadOnlyList< IReadOnlyList< JsonDamageModifierData > > | DamageModifiersTarget [get, set] |
Damage modifiers against targets Length == # of targets. | |
IReadOnlyList< JsonDamageModifierData > | IncomingDamageModifiers [get, set] |
Incoming damage modifiers from all. | |
IReadOnlyList< IReadOnlyList< JsonDamageModifierData > > | IncomingDamageModifiersTarget [get, set] |
Incoming damage modifiers from targets Length == # of targets. | |
IReadOnlyList< JsonBuffsUptime > | BuffUptimes [get, set] |
List of buff status. | |
IReadOnlyList< JsonPlayerBuffsGeneration > | SelfBuffs [get, set] |
List of buff status on self generation Key is "'b' + id". | |
IReadOnlyList< JsonPlayerBuffsGeneration > | GroupBuffs [get, set] |
List of buff status on group generation. | |
IReadOnlyList< JsonPlayerBuffsGeneration > | OffGroupBuffs [get, set] |
List of buff status on off group generation. | |
IReadOnlyList< JsonPlayerBuffsGeneration > | SquadBuffs [get, set] |
List of buff status on squad generation. | |
IReadOnlyList< JsonBuffsUptime > | BuffUptimesActive [get, set] |
List of buff status on active time. | |
IReadOnlyList< JsonPlayerBuffsGeneration > | SelfBuffsActive [get, set] |
List of buff status on self generation on active time. | |
IReadOnlyList< JsonPlayerBuffsGeneration > | GroupBuffsActive [get, set] |
List of buff status on group generation on active time
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IReadOnlyList< JsonPlayerBuffsGeneration > | OffGroupBuffsActive [get, set] |
List of buff status on off group generation on active time
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IReadOnlyList< JsonPlayerBuffsGeneration > | SquadBuffsActive [get, set] |
List of buff status on squad generation on active time. | |
IReadOnlyList< JsonDeathRecap > | DeathRecap [get, set] |
List of death recaps Length == number of death. | |
IReadOnlyList< JsonConsumable > | Consumables [get, set] |
List of used consumables. | |
IReadOnlyList< long > | ActiveTimes [get, set] |
List of time during which the player was active (not dead and not dc) Length == number of phases. | |
EXTJsonPlayerHealingStats | EXTHealingStats [get, set] |
Healing stats data. | |
EXTJsonPlayerBarrierStats | EXTBarrierStats [get, set] |
Barrier stats data. | |
Properties inherited from GW2EIJSON.JsonActor | |
string | Name [get, set] |
Name of the actor. | |
int | TotalHealth [get, set] |
Total health of the actor. -1 if information is missing (ex: players) | |
uint | Condition [get, set] |
Condition damage score. | |
uint | Concentration [get, set] |
Concentration score. | |
uint | Healing [get, set] |
Healing Power score. | |
uint | Toughness [get, set] |
Toughness score. | |
uint | HitboxHeight [get, set] |
Height of the hitbox, please not that the center of the box is at the feet of the agent. | |
uint | HitboxWidth [get, set] |
Width of the hitbox. | |
ushort | InstanceID [get, set] |
ID of the actor in the instance. | |
ulong | TeamID [get, set] |
The team ID of the actor. Mainly useful for WvW logs to differentiate targets from different servers. In PvE logs, the situation is always a simple Friend vs Foe situation. \ If value is equal to 0 then no information regarding TeamID was present for given actor. | |
IReadOnlyList< JsonMinions > | Minions [get, set] |
List of minions. | |
bool | IsFake [get, set] |
Indicates that the JsonActor does not exist in reality. | |
IReadOnlyList< JsonStatistics.JsonDPS > | DpsAll [get, set] |
Array of Total DPS stats Length == # of phases. | |
IReadOnlyList< JsonStatistics.JsonGameplayStatsAll > | StatsAll [get, set] |
Stats against all Length == # of phases. | |
IReadOnlyList< JsonStatistics.JsonDefensesAll > | Defenses [get, set] |
Defensive stats Length == # of phases. | |
IReadOnlyList< IReadOnlyList< JsonDamageDist > > | TotalDamageDist [get, set] |
Total Damage distribution array Length == # of phases. | |
IReadOnlyList< IReadOnlyList< JsonDamageDist > > | TotalDamageTaken [get, set] |
Damage taken array Length == # of phases. | |
IReadOnlyList< JsonRotation > | Rotation [get, set] |
Rotation data. | |
IReadOnlyList< IReadOnlyList< int > > | Damage1S [get, set] |
Array of int representing 1S damage points Length == # of phases. | |
IReadOnlyList< IReadOnlyList< int > > | PowerDamage1S [get, set] |
Array of int representing 1S power damage points Length == # of phases. | |
IReadOnlyList< IReadOnlyList< int > > | ConditionDamage1S [get, set] |
Array of int representing 1S condition damage points Length == # of phases. | |
IReadOnlyList< IReadOnlyList< double > > | BreakbarDamage1S [get, set] |
Array of double representing 1S breakbar damage points Length == # of phases. | |
IReadOnlyList< IReadOnlyList< int > > | ConditionsStates [get, set] |
Array of int[2] that represents the number of conditions Array[i][0] will be the time, Array[i][1] will be the number of conditions present from Array[i][0] to Array[i+1][0] If i corresponds to the last element that means the status did not change for the remainder of the fight . | |
IReadOnlyList< IReadOnlyList< int > > | BoonsStates [get, set] |
Array of int[2] that represents the number of boons Array[i][0] will be the time, Array[i][1] will be the number of boons present from Array[i][0] to Array[i+1][0] If i corresponds to the last element that means the status did not change for the remainder of the fight. | |
IReadOnlyList< IReadOnlyList< int > > | ActiveCombatMinions [get, set] |
Array of int[2] that represents the number of active combat minions Array[i][0] will be the time, Array[i][1] will be the number of active combat minions present from Array[i][0] to Array[i+1][0] If i corresponds to the last element that means the status did not change for the remainder of the fight. | |
IReadOnlyList< IReadOnlyList< double > > | HealthPercents [get, set] |
Array of double[2] that represents the health status of the actor Array[i][0] will be the time, Array[i][1] will be health % If i corresponds to the last element that means the health did not change for the remainder of the fight . | |
IReadOnlyList< IReadOnlyList< double > > | BarrierPercents [get, set] |
Array of double[2] that represents the barrier status of the actor Array[i][0] will be the time, Array[i][1] will be barrier % If i corresponds to the last element that means the health did not change for the remainder of the fight . | |
JsonActorCombatReplayData | CombatReplayData [get, set] |
Contains combat replay related data. | |
Class representing a player.
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getset |
List of buff status.
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getset |
List of buff status on active time.
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getset |
List of used consumables.
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getset |
Damage modifiers against all.
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getset |
Damage modifiers against targets
Length == # of targets.
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getset |
List of death recaps
Length == number of death.
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getset |
Array of Total DPS stats
Length == # of targets and the length of each sub array is equal to # of phases.
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getset |
List of buff status on group generation.
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getset |
Incoming damage modifiers from all.
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getset |
Incoming damage modifiers from targets
Length == # of targets.
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getset |
List of buff status on off group generation.
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getset |
List of buff status on self generation
Key is "'b' + id".
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getset |
List of buff status on self generation on active time.
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getset |
List of buff status on squad generation.
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getset |
List of buff status on squad generation on active time.
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getset |
Stats against targets
Length == # of targets and the length of each sub array is equal to # of phases.
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getset |
Support stats
Length == # of phases.
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getset |
Array of double representing 1S breakbar damage points
Length == # of targets and the length of each sub array is equal to # of phases.
If the duration of the phase in seconds is non integer, the last point of this array will correspond to the last point
ex: duration === 15250ms, the array will have 17 elements [0, 1000,...,15000,15250]
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getset |
Array of int representing 1S condition damage points
Length == # of targets and the length of each sub array is equal to # of phases.
If the duration of the phase in seconds is non integer, the last point of this array will correspond to the last point
ex: duration === 15250ms, the array will have 17 elements [0, 1000,...,15000,15250]
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getset |
Array of int representing 1S damage points
Length == # of targets and the length of each sub array is equal to # of phases.
If the duration of the phase in seconds is non integer, the last point of this array will correspond to the last point
ex: duration === 15250ms, the array will have 17 elements [0, 1000,...,15000,15250]
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getset |
Per Target Damage distribution array
Length == # of targets and the length of each sub array is equal to # of phases.
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getset |
Array of int representing 1S power damage points
Length == # of targets and the length of each sub array is equal to # of phases.
If the duration of the phase in seconds is non integer, the last point of this array will correspond to the last point
ex: duration === 15250ms, the array will have 17 elements [0, 1000,...,15000,15250]