Guild Wars 2 - Elite Insights 2.67.1.0+
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Base class for Players and NPCs. More...
Properties | |
string | Name [get, set] |
Name of the actor. | |
int | TotalHealth [get, set] |
Total health of the actor. -1 if information is missing (ex: players) | |
uint | Condition [get, set] |
Condition damage score. | |
uint | Concentration [get, set] |
Concentration score. | |
uint | Healing [get, set] |
Healing Power score. | |
uint | Toughness [get, set] |
Toughness score. | |
uint | HitboxHeight [get, set] |
Height of the hitbox, please not that the center of the box is at the feet of the agent. | |
uint | HitboxWidth [get, set] |
Width of the hitbox. | |
ushort | InstanceID [get, set] |
ID of the actor in the instance. | |
ulong | TeamID [get, set] |
The team ID of the actor. Mainly useful for WvW logs to differentiate targets from different servers. In PvE logs, the situation is always a simple Friend vs Foe situation. \ If value is equal to 0 then no information regarding TeamID was present for given actor. | |
IReadOnlyList< JsonMinions > | Minions [get, set] |
List of minions. | |
bool | IsFake [get, set] |
Indicates that the JsonActor does not exist in reality. | |
IReadOnlyList< JsonStatistics.JsonDPS > | DpsAll [get, set] |
Array of Total DPS stats Length == # of phases. | |
IReadOnlyList< JsonStatistics.JsonGameplayStatsAll > | StatsAll [get, set] |
Stats against all Length == # of phases. | |
IReadOnlyList< JsonStatistics.JsonDefensesAll > | Defenses [get, set] |
Defensive stats Length == # of phases. | |
IReadOnlyList< IReadOnlyList< JsonDamageDist > > | TotalDamageDist [get, set] |
Total Damage distribution array Length == # of phases. | |
IReadOnlyList< IReadOnlyList< JsonDamageDist > > | TotalDamageTaken [get, set] |
Damage taken array Length == # of phases. | |
IReadOnlyList< JsonRotation > | Rotation [get, set] |
Rotation data. | |
IReadOnlyList< IReadOnlyList< int > > | Damage1S [get, set] |
Array of int representing 1S damage points Length == # of phases. | |
IReadOnlyList< IReadOnlyList< int > > | PowerDamage1S [get, set] |
Array of int representing 1S power damage points Length == # of phases. | |
IReadOnlyList< IReadOnlyList< int > > | ConditionDamage1S [get, set] |
Array of int representing 1S condition damage points Length == # of phases. | |
IReadOnlyList< IReadOnlyList< double > > | BreakbarDamage1S [get, set] |
Array of double representing 1S breakbar damage points Length == # of phases. | |
IReadOnlyList< IReadOnlyList< int > > | ConditionsStates [get, set] |
Array of int[2] that represents the number of conditions Array[i][0] will be the time, Array[i][1] will be the number of conditions present from Array[i][0] to Array[i+1][0] If i corresponds to the last element that means the status did not change for the remainder of the fight . | |
IReadOnlyList< IReadOnlyList< int > > | BoonsStates [get, set] |
Array of int[2] that represents the number of boons Array[i][0] will be the time, Array[i][1] will be the number of boons present from Array[i][0] to Array[i+1][0] If i corresponds to the last element that means the status did not change for the remainder of the fight. | |
IReadOnlyList< IReadOnlyList< int > > | ActiveCombatMinions [get, set] |
Array of int[2] that represents the number of active combat minions Array[i][0] will be the time, Array[i][1] will be the number of active combat minions present from Array[i][0] to Array[i+1][0] If i corresponds to the last element that means the status did not change for the remainder of the fight. | |
IReadOnlyList< IReadOnlyList< double > > | HealthPercents [get, set] |
Array of double[2] that represents the health status of the actor Array[i][0] will be the time, Array[i][1] will be health % If i corresponds to the last element that means the health did not change for the remainder of the fight . | |
IReadOnlyList< IReadOnlyList< double > > | BarrierPercents [get, set] |
Array of double[2] that represents the barrier status of the actor Array[i][0] will be the time, Array[i][1] will be barrier % If i corresponds to the last element that means the health did not change for the remainder of the fight . | |
JsonActorCombatReplayData | CombatReplayData [get, set] |
Contains combat replay related data. | |
Base class for Players and NPCs.
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getset |
Array of double representing 1S breakbar damage points
Length == # of phases.
If the duration of the phase in seconds is non integer, the last point of this array will correspond to the last point
ex: duration === 15250ms, the array will have 17 elements [0, 1000,...,15000,15250]
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getset |
Contains combat replay related data.
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getset |
Array of int representing 1S condition damage points
Length == # of phases.
If the duration of the phase in seconds is non integer, the last point of this array will correspond to the last point
ex: duration === 15250ms, the array will have 17 elements [0, 1000,...,15000,15250]
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getset |
Array of int representing 1S damage points
Length == # of phases.
If the duration of the phase in seconds is non integer, the last point of this array will correspond to the last point
ex: duration === 15250ms, the array will have 17 elements [0, 1000,...,15000,15250]
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getset |
Defensive stats
Length == # of phases.
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getset |
Array of Total DPS stats
Length == # of phases.
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getset |
List of minions.
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getset |
Array of int representing 1S power damage points
Length == # of phases.
If the duration of the phase in seconds is non integer, the last point of this array will correspond to the last point
ex: duration === 15250ms, the array will have 17 elements [0, 1000,...,15000,15250]
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getset |
Rotation data.
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getset |
Stats against all
Length == # of phases.
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getset |
Total Damage distribution array
Length == # of phases.
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getset |
Damage taken array Length == # of phases.