Guild Wars 2 - Elite Insights 3.11.0.0+
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GW2EIJSON.JsonStatistics.JsonGameplayStatsAll Class Reference

Gameplay stats. More...

Inheritance diagram for GW2EIJSON.JsonStatistics.JsonGameplayStatsAll:
GW2EIJSON.JsonStatistics.JsonGameplayStats

Public Attributes

int Wasted
 Number of time you interrupted your cast.
 
double TimeWasted
 Time wasted by interrupting your cast.
 
int Saved
 Number of time you skipped an aftercast.
 
double TimeSaved
 Time saved while skipping aftercast.
 
double StackDist
 Distance to the epicenter of the squad.
 
double DistToCom
 Distance to the commander of the squad. Only when a player with commander tag is present.
 
double AvgBoons
 Average amount of boons.
 
double AvgActiveBoons
 Average amount of boons over active time.
 
double AvgConditions
 Average amount of conditions.
 
double AvgActiveConditions
 Average amount of conditions over active time.
 
int SwapCount
 Number of time a weapon swap happened.
 
double SkillCastUptime
 % of time in combat spent in animation
 
double SkillCastUptimeNoAA
 % of time in combat spent in animation, excluding auto attack skills
 
- Public Attributes inherited from GW2EIJSON.JsonStatistics.JsonGameplayStats
int TotalDamageCount
 Number of damage hit.
 
int TotalDmg
 Total damage.
 
int DirectDamageCount
 Number of direct damage hit.
 
int DirectDmg
 Total direct damage.
 
int ConnectedDamageCount
 Number of connected damage hit.
 
int ConnectedDmg
 Total connected damage.
 
int ConnectedDirectDamageCount
 Number of connected direct damage hit.
 
int ConnectedDirectDmg
 Total connected direct damage.
 
int ConnectedPowerCount
 Number of connected power damage hit.
 
int ConnectedPowerDamage
 Total connected power damage.
 
int ConnectedPowerAbove90HPCount
 Number of connected power damage hit while above 90% hp.
 
int ConnectedPowerAbove90HPDamage
 Total connected power damage while above 90% hp.
 
int ConnectedLifeLeechCount
 Number of connected life leech damage hit.
 
int ConnectedLifeLeechDamage
 Total connected life leech damage.
 
int ConnectedConditionCount
 Number of connected condition damage hit.
 
int ConnectedConditionDamage
 Total connected condition damage.
 
int ConnectedConditionAbove90HPCount
 Number of connected condition damage hit while above 90% hp.
 
int ConnectedConditionAbove90HPDamage
 Total connected condition damage while above 90% hp.
 
int CritableDirectDamageCount
 Number of critable hit.
 
int CriticalRate
 Number of crit.
 
int CriticalDmg
 Total critical damage.
 
int FlankingRate
 Number of hits while flanking.
 
int AgainstMovingRate
 Number of hits while target was moving.
 
int GlanceRate
 Number of glanced hits.
 
int Missed
 Number of missed hits.
 
int Evaded
 Number of evaded hits.
 
int Blocked
 Number of blocked hits.
 
int Interrupts
 Number of hits that interrupted a skill.
 
int Invulned
 Number of hits against invulnerable targets.
 
int Killed
 Number of times killed target.
 
int Downed
 Number of times downed target.
 
int AgainstDownedCount
 Number of times a skill hits while target is downed is downed.
 
int AgainstDownedDamage
 Damage done against downed target.
 
int DownContribution
 Relevant for WvW, defined as the sum of damage done from 90% to down that led to a death.
 
int AppliedCrowdControlDownContribution
 Relevant for WvW, defined as the number of CC applied from 90% to down that led to a death.
 
double AppliedCrowdControlDurationDownContribution
 Relevant for WvW, defined as the total duration of CC applied from 90% to down that led to a death, in ms.
 
int AppliedCrowdControl
 Number of time applied a cc.
 
double AppliedCrowdControlDuration
 Total crowd control duration inflicted in ms.
 

Detailed Description

Gameplay stats.


The documentation for this class was generated from the following file: