Guild Wars 2 - Elite Insights 2.67.1.0+
JSON doc
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Gameplay stats. More...
Properties | |
int | Wasted [get, set] |
Number of time you interrupted your cast. | |
double | TimeWasted [get, set] |
Time wasted by interrupting your cast. | |
int | Saved [get, set] |
Number of time you skipped an aftercast. | |
double | TimeSaved [get, set] |
Time saved while skipping aftercast. | |
double | StackDist [get, set] |
Distance to the epicenter of the squad. | |
double | DistToCom [get, set] |
Distance to the commander of the squad. Only when a player with commander tag is present. | |
double | AvgBoons [get, set] |
Average amount of boons. | |
double | AvgActiveBoons [get, set] |
Average amount of boons over active time. | |
double | AvgConditions [get, set] |
Average amount of conditions. | |
double | AvgActiveConditions [get, set] |
Average amount of conditions over active time. | |
int | SwapCount [get, set] |
Number of time a weapon swap happened. | |
double | SkillCastUptime [get, set] |
% of time in combat spent in animation | |
double | SkillCastUptimeNoAA [get, set] |
% of time in combat spent in animation, excluding auto attack skills | |
Properties inherited from GW2EIJSON.JsonStatistics.JsonGameplayStats | |
int | TotalDamageCount [get, set] |
Number of damage hit. | |
int | TotalDmg [get, set] |
Total damage. | |
int | DirectDamageCount [get, set] |
Number of direct damage hit. | |
int | DirectDmg [get, set] |
Total direct damage. | |
int | ConnectedDirectDamageCount [get, set] |
Number of connected direct damage hit. | |
int | ConnectedDirectDmg [get, set] |
Total connected direct damage. | |
int | ConnectedDamageCount [get, set] |
Number of connected damage hit. | |
int | ConnectedDmg [get, set] |
Total connected damage. | |
int | CritableDirectDamageCount [get, set] |
Number of critable hit. | |
int | CriticalRate [get, set] |
Number of crit. | |
int | CriticalDmg [get, set] |
Total critical damage. | |
int | FlankingRate [get, set] |
Number of hits while flanking. | |
int | AgainstMovingRate [get, set] |
Number of hits while target was moving. | |
int | GlanceRate [get, set] |
Number of glanced hits. | |
int | Missed [get, set] |
Number of missed hits. | |
int | Evaded [get, set] |
Number of evaded hits. | |
int | Blocked [get, set] |
Number of blocked hits. | |
int | Interrupts [get, set] |
Number of hits that interrupted a skill. | |
int | Invulned [get, set] |
Number of hits against invulnerable targets. | |
int | Killed [get, set] |
Number of times killed target. | |
int | Downed [get, set] |
Number of times downed target. | |
int | DownContribution [get, set] |
Relevant for WvW, defined as the sum of damage done from 90% to down that led to a death. | |
int | ConnectedPowerCount [get, set] |
Number of times a Power based damage skill hits. | |
int | ConnectedPowerAbove90HPCount [get, set] |
Number of times a Power based damage skill hits while source is above 90% hp. | |
int | ConnectedConditionCount [get, set] |
Number of times a Condition based damage skill hits. | |
int | ConnectedConditionAbove90HPCount [get, set] |
Number of times a Condition based damage skill hits while source is above 90% hp. | |
int | AgainstDownedCount [get, set] |
Number of times a skill hits while target is downed is downed. | |
int | AgainstDownedDamage [get, set] |
Damage done against downed target. | |
Gameplay stats.