Guild Wars 2 - Elite Insights 3.11.0.0+
JSON doc
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Gameplay stats. More...
Public Attributes | |
int | Wasted |
Number of time you interrupted your cast. | |
double | TimeWasted |
Time wasted by interrupting your cast. | |
int | Saved |
Number of time you skipped an aftercast. | |
double | TimeSaved |
Time saved while skipping aftercast. | |
double | StackDist |
Distance to the epicenter of the squad. | |
double | DistToCom |
Distance to the commander of the squad. Only when a player with commander tag is present. | |
double | AvgBoons |
Average amount of boons. | |
double | AvgActiveBoons |
Average amount of boons over active time. | |
double | AvgConditions |
Average amount of conditions. | |
double | AvgActiveConditions |
Average amount of conditions over active time. | |
int | SwapCount |
Number of time a weapon swap happened. | |
double | SkillCastUptime |
% of time in combat spent in animation | |
double | SkillCastUptimeNoAA |
% of time in combat spent in animation, excluding auto attack skills | |
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int | TotalDamageCount |
Number of damage hit. | |
int | TotalDmg |
Total damage. | |
int | DirectDamageCount |
Number of direct damage hit. | |
int | DirectDmg |
Total direct damage. | |
int | ConnectedDamageCount |
Number of connected damage hit. | |
int | ConnectedDmg |
Total connected damage. | |
int | ConnectedDirectDamageCount |
Number of connected direct damage hit. | |
int | ConnectedDirectDmg |
Total connected direct damage. | |
int | ConnectedPowerCount |
Number of connected power damage hit. | |
int | ConnectedPowerDamage |
Total connected power damage. | |
int | ConnectedPowerAbove90HPCount |
Number of connected power damage hit while above 90% hp. | |
int | ConnectedPowerAbove90HPDamage |
Total connected power damage while above 90% hp. | |
int | ConnectedLifeLeechCount |
Number of connected life leech damage hit. | |
int | ConnectedLifeLeechDamage |
Total connected life leech damage. | |
int | ConnectedConditionCount |
Number of connected condition damage hit. | |
int | ConnectedConditionDamage |
Total connected condition damage. | |
int | ConnectedConditionAbove90HPCount |
Number of connected condition damage hit while above 90% hp. | |
int | ConnectedConditionAbove90HPDamage |
Total connected condition damage while above 90% hp. | |
int | CritableDirectDamageCount |
Number of critable hit. | |
int | CriticalRate |
Number of crit. | |
int | CriticalDmg |
Total critical damage. | |
int | FlankingRate |
Number of hits while flanking. | |
int | AgainstMovingRate |
Number of hits while target was moving. | |
int | GlanceRate |
Number of glanced hits. | |
int | Missed |
Number of missed hits. | |
int | Evaded |
Number of evaded hits. | |
int | Blocked |
Number of blocked hits. | |
int | Interrupts |
Number of hits that interrupted a skill. | |
int | Invulned |
Number of hits against invulnerable targets. | |
int | Killed |
Number of times killed target. | |
int | Downed |
Number of times downed target. | |
int | AgainstDownedCount |
Number of times a skill hits while target is downed is downed. | |
int | AgainstDownedDamage |
Damage done against downed target. | |
int | DownContribution |
Relevant for WvW, defined as the sum of damage done from 90% to down that led to a death. | |
int | AppliedCrowdControlDownContribution |
Relevant for WvW, defined as the number of CC applied from 90% to down that led to a death. | |
double | AppliedCrowdControlDurationDownContribution |
Relevant for WvW, defined as the total duration of CC applied from 90% to down that led to a death, in ms. | |
int | AppliedCrowdControl |
Number of time applied a cc. | |
double | AppliedCrowdControlDuration |
Total crowd control duration inflicted in ms. | |
Gameplay stats.