Guild Wars 2 - Elite Insights 2.67.1.0+
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GW2EIJSON.JsonStatistics.JsonGameplayStatsAll Class Reference

Gameplay stats. More...

Inheritance diagram for GW2EIJSON.JsonStatistics.JsonGameplayStatsAll:
GW2EIJSON.JsonStatistics.JsonGameplayStats

Properties

int Wasted [get, set]
 Number of time you interrupted your cast.
 
double TimeWasted [get, set]
 Time wasted by interrupting your cast.
 
int Saved [get, set]
 Number of time you skipped an aftercast.
 
double TimeSaved [get, set]
 Time saved while skipping aftercast.
 
double StackDist [get, set]
 Distance to the epicenter of the squad.
 
double DistToCom [get, set]
 Distance to the commander of the squad. Only when a player with commander tag is present.
 
double AvgBoons [get, set]
 Average amount of boons.
 
double AvgActiveBoons [get, set]
 Average amount of boons over active time.
 
double AvgConditions [get, set]
 Average amount of conditions.
 
double AvgActiveConditions [get, set]
 Average amount of conditions over active time.
 
int SwapCount [get, set]
 Number of time a weapon swap happened.
 
double SkillCastUptime [get, set]
 % of time in combat spent in animation
 
double SkillCastUptimeNoAA [get, set]
 % of time in combat spent in animation, excluding auto attack skills
 
- Properties inherited from GW2EIJSON.JsonStatistics.JsonGameplayStats
int TotalDamageCount [get, set]
 Number of damage hit.
 
int TotalDmg [get, set]
 Total damage.
 
int DirectDamageCount [get, set]
 Number of direct damage hit.
 
int DirectDmg [get, set]
 Total direct damage.
 
int ConnectedDirectDamageCount [get, set]
 Number of connected direct damage hit.
 
int ConnectedDirectDmg [get, set]
 Total connected direct damage.
 
int ConnectedDamageCount [get, set]
 Number of connected damage hit.
 
int ConnectedDmg [get, set]
 Total connected damage.
 
int CritableDirectDamageCount [get, set]
 Number of critable hit.
 
int CriticalRate [get, set]
 Number of crit.
 
int CriticalDmg [get, set]
 Total critical damage.
 
int FlankingRate [get, set]
 Number of hits while flanking.
 
int AgainstMovingRate [get, set]
 Number of hits while target was moving.
 
int GlanceRate [get, set]
 Number of glanced hits.
 
int Missed [get, set]
 Number of missed hits.
 
int Evaded [get, set]
 Number of evaded hits.
 
int Blocked [get, set]
 Number of blocked hits.
 
int Interrupts [get, set]
 Number of hits that interrupted a skill.
 
int Invulned [get, set]
 Number of hits against invulnerable targets.
 
int Killed [get, set]
 Number of times killed target.
 
int Downed [get, set]
 Number of times downed target.
 
int DownContribution [get, set]
 Relevant for WvW, defined as the sum of damage done from 90% to down that led to a death.
 
int ConnectedPowerCount [get, set]
 Number of times a Power based damage skill hits.
 
int ConnectedPowerAbove90HPCount [get, set]
 Number of times a Power based damage skill hits while source is above 90% hp.
 
int ConnectedConditionCount [get, set]
 Number of times a Condition based damage skill hits.
 
int ConnectedConditionAbove90HPCount [get, set]
 Number of times a Condition based damage skill hits while source is above 90% hp.
 
int AgainstDownedCount [get, set]
 Number of times a skill hits while target is downed is downed.
 
int AgainstDownedDamage [get, set]
 Damage done against downed target.
 

Detailed Description

Gameplay stats.


The documentation for this class was generated from the following file: