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long | DamageTaken [get, set] |
| Total damage taken.
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long | ConditionDamageTaken [get, set] |
| Total condition damage taken.
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long | PowerDamageTaken [get, set] |
| Total power damage taken.
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long | StrikeDamageTaken [get, set] |
| Total strike damage taken.
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long | LifeLeechDamageTaken [get, set] |
| Total life leech damage taken.
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long | DownedDamageTaken [get, set] |
| Total damage taken while downed.
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double | BreakbarDamageTaken [get, set] |
| Total breakbar damage taken.
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int | BlockedCount [get, set] |
| Number of blocks.
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int | EvadedCount [get, set] |
| Number of evades.
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int | MissedCount [get, set] |
| Number of misses.
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int | DodgeCount [get, set] |
| Number of dodges.
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int | InvulnedCount [get, set] |
| Number of time an incoming attack was negated by invul.
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int | DamageBarrier [get, set] |
| Damage done against barrier.
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int | InterruptedCount [get, set] |
| Number of time interrupted.
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int | DownCount [get, set] |
| Number of time downed.
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long | DownDuration [get, set] |
| Time passed in downstate.
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int | DeadCount [get, set] |
| Number of time died.
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long | DeadDuration [get, set] |
| Time passed in dead state.
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int | DcCount [get, set] |
| Number of time disconnected.
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long | DcDuration [get, set] |
| Time passed in disconnected state.
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int | BoonStrips [get, set] |
| Number of time boons were stripped.
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double | BoonStripsTime [get, set] |
| Total duration of boons stripped.
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int | ConditionCleanses [get, set] |
| Number of time conditions were cleansed.
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double | ConditionCleansesTime [get, set] |
| Total duration of conditions cleansed.
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