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int | TotalDamageCount [get, set] |
| Number of damage hit.
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int | TotalDmg [get, set] |
| Total damage.
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int | DirectDamageCount [get, set] |
| Number of direct damage hit.
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int | DirectDmg [get, set] |
| Total direct damage.
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int | ConnectedDirectDamageCount [get, set] |
| Number of connected direct damage hit.
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int | ConnectedDirectDmg [get, set] |
| Total connected direct damage.
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int | ConnectedDamageCount [get, set] |
| Number of connected damage hit.
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int | ConnectedDmg [get, set] |
| Total connected damage.
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int | CritableDirectDamageCount [get, set] |
| Number of critable hit.
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int | CriticalRate [get, set] |
| Number of crit.
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int | CriticalDmg [get, set] |
| Total critical damage.
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int | FlankingRate [get, set] |
| Number of hits while flanking.
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int | AgainstMovingRate [get, set] |
| Number of hits while target was moving.
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int | GlanceRate [get, set] |
| Number of glanced hits.
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int | Missed [get, set] |
| Number of missed hits.
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int | Evaded [get, set] |
| Number of evaded hits.
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int | Blocked [get, set] |
| Number of blocked hits.
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int | Interrupts [get, set] |
| Number of hits that interrupted a skill.
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int | Invulned [get, set] |
| Number of hits against invulnerable targets.
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int | Killed [get, set] |
| Number of times killed target.
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int | Downed [get, set] |
| Number of times downed target.
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int | DownContribution [get, set] |
| Relevant for WvW, defined as the sum of damage done from 90% to down that led to a death.
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int | ConnectedPowerCount [get, set] |
| Number of times a Power based damage skill hits.
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int | ConnectedPowerAbove90HPCount [get, set] |
| Number of times a Power based damage skill hits while source is above 90% hp.
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int | ConnectedConditionCount [get, set] |
| Number of times a Condition based damage skill hits.
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int | ConnectedConditionAbove90HPCount [get, set] |
| Number of times a Condition based damage skill hits while source is above 90% hp.
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int | AgainstDownedCount [get, set] |
| Number of times a skill hits while target is downed is downed.
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int | AgainstDownedDamage [get, set] |
| Damage done against downed target.
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